INTERNSHIP PROGRAM 2018
The Blue Sky Studios internship program is a fun, exciting and educationally-packed 10 weeks. Each intern is specially selected for a department that best fits their skills. Throughout the 10 weeks they will be mentored by a Blue Sky professional in that field.
All of the Summer 2018 internships start in early June and end in early August. They are open to all college students whose graduation dates fall within the following time frame: Winter 2017 through Spring 2019. All applicants must be eligible to work in the United States without sponsorship by the Company.
Departments and descriptions for the internships are below.
APPLICATION DEADLINE: March 9th, 2018
To apply please email: email@example.com with the following information:
- Title your email: Intern Application: DEPARTMENT YOU ARE APPLYING FOR (Example: Intern Application: ANIMATION)
In the body of your email please list the following information:
- Your Name
- Month and year of graduation
- Current location
- Do you currently have the legal right to work in the US?
- A link to your online portfolio/reel – please do not send via Dropbox or Google drive
- 3 Referral Contacts (Names with either Phone #s or Emails)
- If you are applying for more then 1 department, list the departments in order of your priority
- Attach your resume and cover letter to your email
This summer we will be hiring an intern for the following departments. Click on each department for more information.
The Animation Department brings life to our characters through movement and acting, creating characters that our audiences can fall in love with. As an intern, you will have the unique opportunity to work with several Blue Sky mentors learning many tips and tricks as we explore all aspects of our animation process. Animation interns should show exceptional understanding of anatomy, weight, locomotion, acting, dialog, appeal, and entertainment. We also look for artists with a sense of humor, a strong point of view, and who have the ability to put a personal spin on their work.
The Art/Visual Development develops the visual look for characters, sets, and/or color scenarios for our films. Artists are responsible for clear, detailed work that will ensure easy hand off to other departments in production and facilitate the execution of the visualized concepts. Candidates should be art students with solid drawing, painting and design skills. Photoshop skills are necessary. Familiarity with Maya helpful, but not required.
The Character Simulation department has a broad range of responsibilities that revolved around running dynamic simulations. At the character level, they are responsible for generating their garments, hair, skin and muscles systems that would be needed for a character's performance. In addition to the dynamics on the individual characters, they Character Simulation department handles the generation and behavior of crowds. Character Simulation interns should have strong problem solving skills (resourceful), a working knowledge with Maya or Houdini, scripting skills (python is a plus), and of course, have some basic experience with simulation in either of the described areas.
The Development Department is responsible for developing new & existing ideas into feature films for the studio. The development department works with directors, producers, writers, artists & executives. The dev department facilitates any support the project may need, creatively or production. The development intern would be responsible for anything the project may need including but not limited to: research reports, note taking, reviewing writing samples, assisting with brainstorm sessions.
The Effects Department designs, develops and implements visual effects in a film (examples include: oceans, splashes, dust, snow, explosions, fire, rain, waterfalls, etc). An FX TD is someone who has a great eye for composition, color, timing, and also a solid problem solver. Often there are many unique effects that require one-off techniques. FX interns should be pursuing either BA or MFA in Computer Arts with FX emphasis, or a BS or MS in Computer Science with FX emphasis and a strong art background. Solid knowledge of Houdini software and Maya and some proficiency in Python, C++ and Object Oriented Programming is preferred.
The Fur Department develops, designs, and delivers procedural modeling on numerous types of assets. They work closely with all of the other asset-based departments to create both realistic and stylized, directable and animate-able character grooms and flora. For characters, they are responsible for generating hair and fur grooms of various lengths, styles and textures, as well as numerous types of feather and quill treatments. For environments, they are responsible for creating varieties of trees, shrubs, flowers and grass. A Fur TD is someone who is highly creative and artistic, yet possesses high-level technical skills as well. Fur Interns should have strong and flexible problem solving skills, a working knowledge of Maya and Linux, scripting skills (MEL and python is a plus) as well as demonstrated artistic skills.
The Lighting/Compositing Department takes animated frames and sees them through the processes of lighting, rendering and compositing. As an intern, you will get hands-on experience with our renderer and tools and be exposed to our Blue Sky lighting philosophy. Lighting interns should have an understanding of basic lighting principles as well as demonstrate strong artistic skills including knowledge of color, lighting, perspective, scale, and composition. Interns should have experience working in Maya and/or Nuke.
The Materials Department works closely with the Art Department and the Lighting team to create beautiful materials for every asset in our films. Materials TDs develop a proficiency in our renderer CGI Studio, procedural shader design, traditional texturing, and fur coloring. Intern candidates should have a good artistic eye, a basic understanding of standard surface properties and their relationship to lighting and rendering, as well as an interest in procedural texturing.
The Modeling Department uses designs and sketches to create all of the 3D digital characters and environmental models for our animated films. We begin the character models as digital sculptures created in zBrush. Once this 3D design sculpture is approved, we then finish the technical model in Maya to create a rig-able, animate-able asset to hand off to the Rigging department. We also coordinate closely with many departments to achieve efficient and appealing camera-ready sets and props. A Modeler is an artist who who has a strong understanding of anatomy, organic form and hard-surface design, and possesses high-level technical and problem-solving skills. A Modeling Intern will be expected to possess the same skill set and have a working knowledge of Maya, zBrush, and Linux, as well as practical artistic skills such as sculpting, drawing or painting.
The Production Management staff is responsible for the management of all processes, procedures, outputs and deliverables on animated feature films at Blue Sky. The production staff assists each department with their day-to-day tasks including artistic reviews, technical meetings and schedule updates. They must ensure that the department outputs are aligned with the production schedule as well as the creative vision for the project. Production interns should be pursuing a degree in film and/or TV production.
The Rigging Department creates character and prop assets for use in our feature film productions. They also develop tools and software to help us author highly deformable rigs to meet the performance needs of production. Rigging Interns should be pursuing either or both of the following: a B.S or M.S in Computer Science or Engineering, or a B.F.A or M.A in Computer Animation. Candidates should show examples of technical work (python scripts, tool examples, Maya Plug-ins,etc) and/or creative work (appealing models, rigs, facial blend shapes, etc).
Stereo is responsible for creating the 3D version of the film. Stereo TDs create a stereoscopic camera rig within Maya and make sure the dimensional effect holds up through the pipeline. They are also the last department to put the finishing touches on the shot in Nuke before it leaves the studio. Stereo interns should have experience working in Maya, or Nuke or both; knowledge of Python is a plus. Many of the Stereo TDs have started as Nuke compositors or Maya artists but end up becoming 3D generalists/3D compositors.
As an extension of the stereoscopic team, we explore new ways of storytelling and creating immersive experiences for our audiences. We are experimenting with tools that allow artists to physically interact with 3D sets in virtual production. VR interns will gain exposure to the film production pipeline as well as an appreciation for the foundations of stereoscopic imagery. VR interns should have worked in Unity or Unreal, have programming experience in C# or C++ or equivalent, knowledge of Maya is a plus, as well as familiarity with Vive or Oculus headsets.
Story Artists transform a written script into the particular visual language of an animated film. Every story artist will draw different scenes or sequences of the script - bringing humor and specificity to the words on the page. The basic elements of storyboards show camera angles, sequence staging, and most importantly adding humor and character to the story. The Story Artist interns should be pursuing an animation related degree and have storyboarding experience on a project.