ART & PRODUCTION INTERNSHIPS

2020 Art & Production Internships

  • Open to all college students whose graduation dates fall within the following time frame: Winter 2020 through Spring 2022.
  • The program runs 10 weeks: June 1st - August 7th.
  • The deadline for the Art & Production Internships are Friday, March 6, 2020.
  • All applicants must be eligible to work in the United States without sponsorship by the company.
  • You may apply to more than one position. All positions are posted on Disney Careers. Find more details for each role below.

Please make sure you include the following in your online application:

  • Resume
  • Cover letter
  • If you have a demo reel, please make sure to include a link (and password) in the online application and on your resume.

This summer we will be hiring interns for the following positions, click on each job for more information.

ANIMATOR

The Animation Department brings life to our characters through movement and acting, creating characters that our audiences can fall in love with. As an intern, you will have the unique opportunity to work with several Blue Sky mentors learning many tips and tricks as we explore all aspects of our animation process.  Animation interns should show exceptional understanding of anatomy, weight, locomotion, acting, dialog, appeal, and entertainment. We also look for artists with a sense of humor, a strong point of view, and who have the ability to put a personal spin on their work. 

 Application Requirements: Cover letter, resume and a reel with character animation. Click here to apply.

DESIGN

The Art Department develops the visual look for characters, sets, and/or color scenarios for our films. Artists are responsible for clear, detailed work that will ensure easy hand off to other departments in production and facilitate the execution of the visualized concepts. Candidates should be art students with solid drawing, painting, and design skills. Photoshop skills are necessary. Familiarity with Maya is helpful, but not required.

Application Requirements: Cover letter, resume and an online portfolio showcasing one or more of the following: Character Design, Environment Design, Moment Paintings and/or Color work. Click here to apply.

CHARACTER ARTIST

Character Artists are responsible for creating the appealing characters that tell the stories of our films. By means of modeling, rigging, texturing, garment and hair grooming, as well as simulation, they meet the creative and technical goals of the characters with a strong focus on performance sensibilities. We welcome specialization and encourage cross-discipline workflows. For example, a character artist can focus on a single area of interest, such as rigging or texturing, or see a character through the pipeline from model and garment building to rigging, texturing, and hair grooming. A working knowledge of Maya and/or Houdini is required. Zbrush, Marvelous Designer, Substance Painter or scripting experience are a big plus as well.

This year we are primarily looking for candidates with the following combined skill sets: modeling and texturing, fur and texturing or hair grooming and simulation.

Application Requirements: Cover letter, resume and a reel showcasing one or more of the above skill sets. Click here to apply.

 

CHARACTER SIMULATION ARTIST

The Character Simulation Artist has a broad range of responsibilities that revolve around running dynamic simulations (garments, hair, skin, muscle) to enhance and support the animated character's performance. Character Simulation Interns should have resourceful problem solving skills, strong visual aesthetics, working knowledge of Maya or Houdini, scripting skills (python is a plus), and a practical understanding of dynamic motion in either of the described areas. 

Application Requirements: Cover letter, resume and a reel showcasing examples of cloth and hair simulation. Click here to apply. 

EFFECTS ARTIST

The Effects Department designs, develops, and implements visual effects in a film (examples include: oceans, splashes, dust, snow, explosions, fire, rain, waterfalls, etc). An FX TD is someone who has a great eye for composition, color, timing, as well as a solid problem solver with a reasonable understanding of math and physics. Often there are many unique effects that require one-off techniques. FX Interns should be pursuing either BA or MFA in Computer Arts with FX emphasis, or a BS or MS in Computer Science with FX emphasis and a strong art background. Solid knowledge of Houdini software and Maya with some proficiency in Python, C++ and Object Oriented Programming is preferred.  Experience with Renderman is a plus. 

Application Requirements: Cover letter, resume and a reel with multiple examples of FX animation (CG FX prefered and 2D FX animation is a plus).  Click here to apply.

 

ENVIRONMENT ARTIST

Environment Artists are responsible for creating the world of the story. By means of modeling, texturing, propagation, set dressing and set extension. We welcome specialization and encourage cross-discipline workflows. For example, an environment artist can focus on a single area of interest, such as modeling or texturing, or see an asset through the pipeline from rough model, and texturing to high res sculpt to propagation and set extension.  Interns are not expected to be proficient in all steps of the environment asset production to apply, but a multi-disciplined approach is encouraged. A working knowledge of Maya and/or Houdini is required. Zbrush/Mudbox, Substance Designer, Substance Painter, and/or Speedtree are a big plus. Candidates focused on environmental proceduralism or skilled in environmental sculpting are especially desired. 

Application Requirements: Cover letter, resume, and a reel showcasing one or more of the above skill sets.  Click here to apply.

LIGHTING ARTIST

The Lighting/Compositing Department is responsible for developing and implementing the lighting design of an animated film. A lighting and compositing artist starts with an animated shot and use the techniques of lighting, rendering and compositing to achieve the director’s final vision for the shot. As an intern, you will be exposed to Blue Sky’s lighting philosophy and techniques and receive hands-on experience with our evolving tool set. Lighting interns should have a basic understanding of lighting and compositing principles. They should have demonstrable artistic skills including a working knowledge of color, light, perspective, scale, and composition. Interns should have experience working in Maya, Houdini, Renderman and/or Nuke. Experience with photography and/or painting is a plus.  

Application Requirements: Cover letter, resume and a reel showcasing multiple examples of character and environment lighting and compositing. Click here to apply.

PRODUCTION MANAGEMENT

Production Management is responsible for the management of all processes, procedures, outputs, and deliverables on animated feature films at Blue Sky. The production staff works with their assigned departments on department specific day-to-day tasks. They must ensure that the department outputs are aligned with the production schedule as well as the creative vision for the project. Production Interns should be pursuing a degree in film and/or TV production.  

Application Requirements: Cover letter and resume.  Click here to apply.

STORYBOARD ARTIST

Story is the department responsible for translating the screen story into the visual language of cinema. The Storyboard Artist's role is to translate scripts from print to a visual medium that simply and briefly illustrate the film's key scenes and events, establishes the mood, the character's plot, the setting, and stages anything else to help the audience understand the story.

Application Requirements: Cover letter, resume and an online portfolio showcasing storyboard examples. It’s best to put storyboards in either a cut video or a slide player that can showcase each individual storyboard and can be advanced through easily from one board to another.  Click here to apply.

DEVELOPMENT

The Development Department is responsible for developing new & existing ideas into feature films for the studio.  The Development Department works with directors, producers, writers, artists & executives, and facilitates any support the project may need, creatively or in production.  The Development Intern will be responsible for anything the project may need including but not limited to: research reports, note taking, reviewing writing samples, assisting with brainstorm sessions.

Application Requirements: Click here to apply.