Dave Barksdale is the Fur Lead Technical Director and has been grooming and developming fur for the past 8 years at Blue Sky. On Rio 2, Dave was responsible for the support of furred environmental assets from creation to final render. Dave has never presented at Siggraph, he is really looking forward to being a part of the conference this year!
Many people (even some very seasoned industry veterans) are suprised to find one of the world's most successful feature animation studios, nestled in the wooded hills of Greenwich, Connecticut. We are footsteps away from scenic Westchester County and the gorgeous Hudson River Valley - and yes, the greatest metropolis on earth: New York City.
But what is it like at Blue Sky?
If you’ve ever worked at a major animation studio, you’ll know exactly what to expect when walking in the door at Blue Sky.
Artwork, movie posters and funny sketches line the walls. Desks proudly display action figures, plush toys, movie memorabilia and other bits of eclectic nerdom. Some animation cubes have been entirely rebuilt as replicas of the sets of our movies. A PA might whiz by on a scooter. On breaks, co-workers play spirited rounds of table tennis, pool and Foosball with the athletic fervor of a Yankees-Red Sox game. For the tamer among us, we offer figure life drawing classes after hours as well as yoga sessions during lunch (Zen is no joke during crunch time).
But we are so much more than an animation studio, we’re a community. You’re just as likely to find us agonizing over a single detail in a shot as you are to see us out together for someone’s birthday on a Friday night. Producing incredible computer animated films requires talent and commitment, but it also requires camaraderie. That’s why our workplace is so full of fun perks, a creative environment and of course, a never-ending supply of coffee.
Seriously, there is never too much coffee.
Want to know what kind of people work at Blue Sky? Maybe you should read their stories on...
THE STUDIO BLOG
Check back each week to get to know this talented group!
Director Carlos Saldhana and Art Director Tom Cardone had a great trip to the Annecy Animation Film Festival last week! A big thanks to all the people who stood in line in the heat to see 'The Making of Rio 2' presentation on Monday. Luckily, it cooled down at night so everyone could enjoy the open air screening of Rio 2!
When looking back on Blue Sky's history, a certain cubicle comes to mind.
The Tree House is one of Blue Sky’s staples- the first of many creative cubes to decorate the studio and become a significant part of the company culture.
However, before Blue Sky made the move to Greenwich, CT, the studio was based in White Plains on the 17th ...
Blue Sky Studios was excited to return to Stuttgart, Germany in April to attend the FMX Conference. With two production presentations and one recruiting presentation, Art Director Tom Cardone, Senior Animator Chip Lotierzo and Talent Development Manager Deb Stone, shared insights on the making of Rio 2 and Blue Sky Studios’ culture.